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00 // ORIGIN

Ten Years in the Making.

Since 2014, AREALME has remained the premier third-party benchmarking hub for esports players worldwide. Our database is built upon tens of millions of real-world challenges: from elite speedrunners on YouTube to hardcore gamers on Twitter and Facebook, countless gameplay videos attest to the authenticity and depth of our data.

This is not merely a simple online testing site; it is a training ground constructed on the foundations of cutting-edge cognitive science and sports psychology. We have drawn extensively from academic literature regarding reaction time, visuomotor control, and strategic anticipation. Our mission is to help professional athletes and enthusiasts alike quantify and elevate their competitive performance from a multidimensional perspective.

01 // DATA INTEGRITY

Data Sources & Algorithm

Our algorithms are anchored in a massive longitudinal dataset spanning primarily from 2014 to 2023. Following the industry transition to Google Analytics 4 (GA4) in 2023, we streamlined our data collection density while maintaining comprehensive, high-fidelity archivesโ€”particularly from the critical 2020โ€“2023 period. We continue to mine this historical depth to drive algorithmic innovation and model calibration.

Privacy is Paramount: All data is strictly anonymized and sampled. We analyze pure clickstream interaction logs; we have zero knowledge of, nor access to, any userโ€™s personal identity.

02 // THE SYSTEM

The Arealme Esports Badge is a standardized analytics protocol designed to quantify human gaming performance. Unlike traditional reaction tests that measure single metrics, we analyze a complete Hexagonal Ability Matrix:

  • Reflex: The physical limit of neural transmission.
  • Mechanics: Effective Actions Per Minute (APM).
  • Aim: Pixel-perfect accuracy and mouse control.
  • Sync: Multitasking and hand-eye sync.
  • Macro: Memory, logic, and split-second decision making.
  • Rhythm: Rhythm capture and temporal windows.

03 // COMBAT POWER (CP)

Your AREALME Combat Power is not an average; it is the cumulative sum of your potential.

  • Dynamic Scaling: As new test modules deploy, the maximum possible CP increases.
  • No Cap: True legends push beyond the 100% threshold to challenge physiological limits.
  • The Algorithm: ฮฃ (Normalized Score ร— Weight Factor). Every millisecond counts.

04 // ARCHETYPE ANALYSIS

Different genres require different neural pathways. Compare your radar chart against these pro baselines:

ClassPrimary StatSecondary Stat
FPS SniperREFLEX
(Target Acquisition)
AIM
(Micro-adjustment)
MOBA CarryMACRO
(Map Awareness)
SYNC
(Skill Shots)
Rhythm GodRHYTHM
(Perfect Sync)
MECHANICS
(Burst APM)

Baselines derived from the aggregated logs of over 10 million global sessions.

04 // ACP ALGORITHM

Patch Version: v2.0.0 | Last Hotfix: December 5, 2025

โšก The ACP algorithm is live-updated based on global player telemetry. Max Combat Power scales as the skill ceiling rises.

Module Stat Spread Max CP
01 Aim Test
AIM
SYNC
3,500 CP
02 Multitasking Test
SYNC
MACRO
3,400 CP
03 Cannon Defense
AIM
RHYTHM
3,200 CP
04 Typing Test (2-min)
MECHANICS
SYNC
3,100 CP
05 APM Test
MECHANICS
MACRO
3,000 CP
06 Handโ€“Eye Coordination
SYNC
AIM
2,900 CP
07 1 to 50 game
MECHANICS
AIM
2,700 CP
08 Coreball game
RHYTHM
MECHANICS
2,500 CP
09 Mouse Accuracy Test
AIM
SYNC
2,200 CP
10 Rhythm Test
RHYTHM
SYNC
2,100 CP
11 CPS Test (180s Marathon)
MECHANICS
MACRO
1,800 CP
12 Reaction Time Test
REFLEX
MACRO
1,700 CP
13 Chimp Test
MACRO
AIM
1,400 CP
14 Escapa! (Dodge)
REFLEX
AIM
1,400 CP
15 Time Perception Test
RHYTHM
MACRO
1,300 CP
16 Memory Test
MACRO
RHYTHM
1,300 CP
17 Spacebar Test (10-sec)
MECHANICS
RHYTHM
1,200 CP
18 CPS Test (60s Challenge)
MECHANICS
MACRO
1,200 CP
19 F1 Start (3 Lights)
REFLEX
RHYTHM
1,100 CP
20 F1 Start (5 Lights / Standard)
REFLEX
RHYTHM
1,100 CP
21 F1 Start (10 Lights / Hard)
REFLEX
RHYTHM
1,100 CP
22 Circle Drawing
AIM
900 CP
23 Color Recognition
MACRO
REFLEX
900 CP
24 Cupcake 2048
MACRO
900 CP
25 CPS Test (5s Burst)
MECHANICS
900 CP
26 CPS Test (10-sec)
MECHANICS
900 CP
27 CPS Test (30s Endurance)
MECHANICS
900 CP
28 Odd One Out
MACRO
REFLEX
700 CP
29 Reaction Time Test (15s)
REFLEX
RHYTHM
500 CP
30 Reaction Time Test (30s)
REFLEX
RHYTHM
500 CP
Active Modules: 30 50,300 THEORETICAL LIMIT

05 // ACADEMIC REFERENCES

  1. Speed vs reaction time as a measure of cognitive performance. PubMed. DOI: 10.3758/bf03197375

  2. Comparison of Reaction Time Between eSports Players of Different Genres and Sportsmen. International Journal of E-Services and Mobile Applications. DOI: 10.4018/IJER.20210101.oa1

  3. Playing Action Video Games Improves Visuomotor Control. Psychological Science. DOI: 10.1177/0956797616650300

  4. Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations. ACM Transactions on Computer-Human Interaction. DOI: 10.1145/3626705.3627970

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